REAPER v6.81+dev0723

v6.81+dev0723 - July 23 2023

* Includes feature branch: Development_Theme theme
* Includes feature branch: JSFX plug-in defined compile-time configuration parameters
* Includes feature branch: LV2 non-automatable patch parameter support including atom:Path
* Includes feature branch: video YUV gamut selection
* Includes feature branch: visual track spacers
* Includes feature branch: 128 channels per track
* Includes feature branch: updated Windows manifest for newer OS features
* Includes feature branch: always running non-bypassed FX when the UI is visible
* Includes feature branch: crossfade new recording with existing media items if configured
* Includes feature branch: video from background projects
* Includes feature branch: FX containers
* Includes feature branch: improvements to aligning takes after recording
* Includes feature branch: arrange view override mouse modifier sections
* Includes feature branch: toolbar armed/special animations
* Includes feature branch: pooled and unpooled ARA edits
* Includes feature branch: shortcut import/export improvements and multiple main keyboard sections
* Includes feature branch: GR metering as embedded UI for third-party VSTs
* Includes feature branch: media item fixed lanes
+ CLAP: fix incorrect measure start value sent to plugins [t=281032]
+ Localization: fix a few missing localizations [t=271122]
+ Media item lanes: draw comp area control buttons only when mouse is over comp area
+ Raw PCM media: add button to source properties to reload media (after editing .rsrc definition file)
+ ReaScript: optimize Lua table watching
+ Render: support rendering raw PCM data
+ WALTER: use default tcp.fxembed autopositioning if width/height are both set to negative values
# Development theme updates
# Media item lanes: fix comp area up/down arrows switching all source lanes
# Media item lanes: improve comp areas staying in sync when editing media items in the comp lane [p=2694768]
# Media item lanes: improve consistency of actions to move comp areas up/down
# Media item lanes: improve hit testing and deleting unsynced comp area edges
# Media item lanes: improve snap-to-grid behavior when editing comp area right edge
# Media item lanes: improve stability of comp lane sync [p=2694614]
# Media item lanes: remove fully enclosed comp areas after edits
# Media item lanes: remove overlap for unsynced comp areas after editing
# macOS: reduce GPU overhead in Metal rendering logic